Focus on 3D Terrain Programming (2003)

Focus on 3D Terrain Programming (2003)

Trent Polack

Year: 2003
Authors: Trent Polack
Publishers: Course Technology
Pages: 244
Print type: BOOK

Description:

Introduces the reader to programming 3D terrain engines, from the simplest terain engine possible to one of the most complex and useful terrain engines around. Presented in a very easy-to-read and fun format. CD contains source code for all demos and programs in the book, OpenGL SDK, Paint Shop Pro 7, terrain textures, etc.