Isometric Game Programming with DirectX 7.0 (2001)

Isometric Game Programming with DirectX 7.0 (2001)

Ernest Pazera

Year: 2001
Authors: Ernest Pazera
Publishers: Course Technology
Pages: 752
Print type: BOOK

Description:

Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.