Special Effects Game Programming with DirectX (2002)

Special Effects Game Programming with DirectX (2002)

Mason McCuskey

Year: 2002
Authors: Mason McCuskey
Publishers: Course Technology
Pages: 968
Print type: BOOK

Description:

This book teaches readers everything they will need to know about seventeen awesome effects for game programming; including dynamically generated landscapes, fog, motion blur, and environment mapping. Detailed explanations of each trick, along with easily dissected sample code, allow readers to turn their games from everyday doldrums into bleeding edge eye candy.